﻿capital = 1910
oob = "HLM_2275"

set_technology = {
	basic_supply_transport_tech = 1
	infantry_tech_level_tribal = 1
	infantry_tech_level_settler = 1
	#infantry_tech_level_scientific = 1
	support_tech_level_tribal = 1
	support_tech_level_settler = 1
	#support_tech_level_scientific = 1
	special_forces_tech_level_tribal = 1
	special_forces_tech_level_settler = 1
	#special_forces_tech_level_scientific = 1
	power_armour_tech_level_tribal = 1
	power_armour_tech_level_settler = 1
	#power_armour_tech_level_scientific = 1
	vehicles_tech_level_tribal = 1
	vehicles_tech_level_settler = 1
	#vehicles_tech_level_scientific = 1
	robotics_tech_level_tribal = 1
	robotics_tech_level_settler = 1
	#robotics_tech_level_scientific = 1
	air_tech_level_tribal = 1
	air_tech_level_settler = 1
	#air_tech_level_scientific = 1
	naval_tech_level_tribal = 1
	naval_tech_level_settler = 1
	#naval_tech_level_scientific = 1
	tools_tech_level_tribal = 1
	tools_tech_level_settler = 1
	#tools_tech_level_scientific = 1
	habitation_tech_level_tribal = 1
	habitation_tech_level_settler = 1
	#habitation_tech_level_scientific = 1
	exploitation_tech_level_tribal = 1
	exploitation_tech_level_settler = 1
	#exploitation_tech_level_scientific = 1
	electronics_tech_level_tribal = 1
	electronics_tech_level_settler = 1
	#electronics_tech_level_scientific = 1
	tribal_civilization = 1
	settled_civilization = 1
	tool_engineering = 1
	standard_weaponry_tech = 1
	melee_weaponry_tech_1 = 1
	support_weaponry = 1
	demolitions_weaponry_tech = 1
	fireteam_weaponry_tech = 1
	nautics_tech_1 = 1
	light_navy_hull_tech_1 = 1
	naval_invasion_tech_1 = 1
}

set_stability = 0.4
set_war_support = 0.4
set_research_slots = 3
set_country_flag = is_settler_nation
set_country_flag = MAM_southern_nation_flag

set_politics = {
	ruling_party = elites
	elections_allowed = no
}

set_popularities = {
	people = 20
	elites = 60
	intellectuals = 0
	ruler = 20
}

set_party_name = { ideology = elites  name = "Families" long_name = "Cajun Families" }
set_party_name = { ideology = people  name = "Workers" long_name = "Field Workers" }
set_party_name = { ideology = ruler  name = "Ouellette Loyalists" long_name = "Ouellette Loyalists" }

add_ideas = {
	hlm_fallen_state_idea
	hlm_second_jewel_idea
}

recruit_character = HLM_leader_cajun
recruit_character = HLM_marshal_cajun
recruit_character = HLM_general_cajun
recruit_character = HLM_leader_fishers
recruit_character = HLM_leader_margaritaville

